If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Glaive Beam still hits for 3. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The main damage-dealer, however, was the Glaive Beam I found about halfway through. I guess you could set up an interesting captain/first mate situation. FTL: Faster Than Light. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Charge time: 25 seconds 4. Or Glaive + Lvl 3 hack. 50cal) bullets. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. The unpowered ones should now drop to only like 98% charge,. This applies to all weapons, including the artillery beam of the Federation Cruiser. A hull missile is 3. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. FTL Sectors Alignment Chart — Danger vs. Date Posted: Jul 27, 2016 @ 5:00pm. 71K subscribers in the ftlgame community. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Post by ron42na » Wed Apr 23, 2014 3:24 pm . Their purpose is to get yo extra scrap. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. All others will be defeated by a single layer of shields. ago. (An) Attack drone(s) will help take down the shields. Humans are common and uninteresting. 351 votes, 51 comments. I'm just imagining how awesome hacking + 4 pike beams would be. Ships, crew and equipment. FTL: Faster Than Light >. They'll get you 7. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. ftl bones file. as for combos, whatever costs little energy and lets you break shields and deal damage. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Pike Beam Whatever it can do, other beams do better. FTL: Faster Than Light. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. It also assumes you are familiar with the basic terms and play of FTL,. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. 32 votes, 13 comments. 4 glaive beams won't go through 3 or more shields. Pointers: 1. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. Artillery and Glaive above Mini beam is a joke lmao. I think the only thing that can exceed that hull damage is quad hull beams. Defense drones are you friend. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). Shields are usually more important than a pre-igniter or powerful weapon. One Glaive Beam. . Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Using it with a Glaive Beam and a Small bomb was a *BLAST*. eventually,) but wow, that. Ion Bomb Only takes 1 power for 4 ion damage, but. 50cal) bullets. Damage: 3 damage per room hit 6. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Even the Defense Drone I goes a long way to keep missiles off your tail. This guide aims to show players of any skill level how to get this cruiser up and. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. 7 Anti-Bio Beam 3. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Beams do not require anything to fire except system energy. It depends. 9. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. And if it's a free drone that's always more reason to use it. Use auto-fire so you don't have to keep finding the perfect beam line-up. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. The Glaive Beam is not that good of a weapon. as for combos, whatever costs little energy and lets you break shields and deal damage. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It is regarded as one of the worst ships in the game. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. the DSR 1 sniper rifle, which fires 12,7mm (0. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 2 seconds-Increased cooldown of Ion Flooder by 0. Discussions Rules and GuidelinesI'm wondering how to make these work. Valheim Genshin. Laser (Weapons) Edit. Hacking phase 2 flagship was my only option to get through the shields. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. The Flak 4, which fires 8 projectiles. Advertisement Coins. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. You have to endure and explore 7 sectors. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. XD find, 3 glaives and a burst laser III You can only power 2 of those. 70K subscribers in the ftlgame community. The reason I use a beam weapon is because IT NEVER MISSES. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. They also won't shoot an unpowered drone. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. 10 Flak Artillery 1. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Full Lvl 4 shields, of course. In most ships, you can do 4. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Against all odds. The effect of the prefixes appear at the end of the item description in the. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Ba-dum tss. Unfortunately it’s achievements are kicking my ass. g. 7s, 11. They also won't shoot an unpowered drone. 8m long, doors open to 109cm wide, and the glaive beam is 5. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. This is definitely a lower tier ship with some strong drawbacks. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. " 1. 8 tiles diagonally) 5. 2s, 10. Given the slot-limited design of the. I'm turning Big Iron into an FTL song and comic! We are halfway through. Power requirement: 4 power 3. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Beams do damage when they enter rooms. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. It starts with level 2 cloak, but small engine and no shields. This is instant death to anything. Like any projectile weapon, lasers can miss. Charge Ion: The best Ion-weapon in the game. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. I feel like this is comparable to the glaive beam, minus the damage. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Meanwhile, beams are the only weapon type that always hits. Crewmembers may belong to different distinct races. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Sure, they do a lot of damage, but you have to get the shields down first. Each laser shot temporarily removes a shield layer. Full Lvl 4 shields, of course. Glaive beam + Pre-Igniter. The grid layout of the ship prohibits 5 rooms being any closer together. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. But a glaive beam with two burst laser mark II's, more effective for the. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. . Simply put, in FTL there's no substitute for quantity. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Anti-Ship drones can also help. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. If you don't, though, then over time the two Flak I are definitely more useful. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. I only really wanted to sell the fire bomb. If you use Halberd on level 1 shields, it does one damage. I'm still not sure I'd do it again, though, unless the circumstances were just right. My glaive beam seems to be unable to hit certain ships. ) Double Glaive is fun if you can make it work. The combination of these weapons required all 8 weapon power bars, and. Flak or lasers also work. As a rule, only spend scrap on weapons that are a. Targeting is cancelled by a right mouse button. Vulcan Cannons, Glaive beams and some larger missile systems. That is what's going on here. It's OP as hell. I am in Sector 5 or 6. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. IMO the best way to use the glaive beam is to sell it as soon as possible. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. Without any strong defenses, the glaive itself was probably the run killer here. The Glaive Beam is singlehandedly the most powerful weapon in the game. Nice if you have a pre-igniter, but everything's nice then. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. Premium Powerups Explore Gaming. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. But I managed to get off another volley and suppress his drones, and survived stage 2. . 0 coins. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Combining it with a cloak mitigates the long charge time. Crew damage: 45 HP per. Pike Beam is a very good early weapon but becomes much less useful later in the game. Depower a weapon (or however many needed), and power the unpowered one (s). Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Description. 73K subscribers in the ftlgame community. Eculc • 8 yr. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. Defense drones, cloaking, defensive hacking and high shields and engines. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Ion. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. It's tricky to explain exactly why. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Which is to say that over an extended period, the Glaive Beam is. The Burst laser 4, shooting a barrage of 8 laser projectiles. FTL: Faster Than Light > General Discussions > Topic Details. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. 1 seconds. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Laser (Weapons) Edit. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. FTL: Faster Than Light > General Discussions > Topic Details. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Every layer of active shields takes one damage off the beam. 5 seconds, vs the 25 seconds the Glaive Beam takes. 1. 5 seconds to charge weapons. Faster Than Light by Subset Games. You should get the achievement. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. Beams are the only weapons that never miss. Find a ship and shoot it until it's really low on HP, then jump away. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. 159 votes, 17 comments. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. The glaive beam should always hit at least 3 rooms. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. 31, 2016 02:49:02 Hamish752. just got a second Halberd beam first move in sector 2. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. carnage is a bit overrated imo, but still powerful. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Each level of a shield absorbs one level of power of a beam weapon. . 64 votes, 53 comments. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. FTL: Faster Than Light. So we'll salvage your bits and go back to that vendor. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Glaive Beam: Setting it up is a really tough task and annoying at the same time. They are still very useful and can be deadly in the right hands. Pause. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. With 10 ships available in FTL and each having various sub layouts. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Clicking and/or pressing again changes the cursor to a targeting mode. Find a ship and shoot it until it's really low on HP, then jump away. The Gatling Laser, which fires even faster than a Vulcan once charged. Defense drones, cloaking, defensive hacking and high shields and engines. FTL: Faster Than Light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. LocalSlasher. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Wake up babe, new FTL cruiser just dropped. The Holy Beam fired, and the LORD saw that it was good. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. 8-Fiddled with shield code, hopefully solves the bad. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. the DSR 1 sniper rifle, which fires 12,7mm (0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Crew Teleporters, hacking and boarding drones ignore shields entirely. On the other end of the scale is the glaive beam. Of course, like anything in FTL it is depending upon the situation. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. 38 ratings. Petralicious. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Ion Bomb needs just 1 power. payload removes systems with good breach chance, very good and fun. DA-SR (or whatever) is a monster to pilot. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. More forgiving play is doing a regular toggle for both. They do damage to the Zoltan Shields as they travel along their path. RP helps block missiles and really adds up in drawn out fights. They hit the first room. I was lucky to get the Burst Laser III f. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Beams are the only. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Glaive Beam. 6 power runs are pretty situational but it still happens. The engines must have power for the FTL to engage. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. I am up against a ship with cloaking. Had a lot of fun recently with hacking + hull beam + fire beam. fdagpigj • 7 yr. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. CryptoEvery shield bubble reduces beam damage by 1 point. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. . I did already try everything you said but i put . So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. 2 and artillery beam at start is excellent. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. The beginning was very nice: I found a Fire Beam. Auto. . Posts: 24. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Use hacking 3 to drop shields and mind control to distract pilot. Upgrade to lvl 3 cloak asap (as has been said). As beams deal damage. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. Charge Ion: The best Ion-weapon in the game. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit).